An Introduction to Unity's UNET API
Platform: Udemy
Status: Available
Duration: 6 Hours
Price: $19.99 $0.00
Note: Udemy FREE coupon codes are valid for maximum 3 days only. Look for "Get Coupon" orange button at the end of Description.
What you'll learn
- Create multiplayer games and connect Unity created applications over a network.
- Understand the different roles played by servers and clients in a network.
- Be able to use remote procedure calls to synchronise player-character states in a networked game.
- Before starting this course students should have experience using Unity and writing C# code.
Topics covered include:
network configurations
IP addresses
hosting
remote procedure calls
syncing rigidbody movement
syncing animation states
playing with different player-characters
changing player-characters while connected
setting up the Unity Lobby asset
syncing variable values across scenes
setting up Unity Match Making services
Developed in Unity 5, this course remains relevant for versions 2017 and up to 2018.2 with Unity's Networking API. Note that although the API is now discontinued in Unity 2020, Penny has provided you with project starter files that allow you to work with the HLAPI in 2020.
What past students of this course are achieving:
the development of an online educational multiuser 3d virtual environment
the use of mobile devices in place of game controllers
MMO game development
What past students are saying about this course:
This course is awesome. Penny explains in a pleasant calm and clear manner. The course has a steady increase in difficulty. I loved the way some topics are explained with graphics / animations.
I love Penny's courses. This one gave all the knowledge I need and more when it comes to Networking in Unity.
Penny (as always) covers all things necessary for the current section. She leaves no questions to be asked and every course from my understanding is executed without confusion being left in its aftermath. If you do however have a question it is most likely from my experience covered with in another section of the course later on. thank you penny!! you rock!!!
Who this course is for:
- Someone familiar with Unity and C# who would like to learn about networking and creating multiplayer games.